The response was disappointing, as you might have guessed, but Adelman at least tried to offer some ray of hope. And I thought, these are my people! These are the guys that I’ve been looking for!” “I remember my first Indie Games Summit at GDC about seven years ago, and it was a small room with folding chairs, and some people were talking about some new little fragment of a game mechanic that they were just working on and playing around with. Not because big games don’t have a place, but because he admires the passion and exuberance found in smaller communities. I always suspected that there’s got to be a lot more you could do with digital distribution and a lot more variety of content.”Īs he shared earlier in the interview, Adelman only really plays indie games these days. There were a lot of clones of, you know, if there was a popular game, immediately five clones of it. Nonetheless, that time spent with Microsoft clued him on the direction digital console software ought to follow: “The main thing that I think that experience demonstrated to me - and really just getting WiiWare started - was there was this natural inclination when you start a digital distribution platform especially back then that it was, well, what digital games are out there? It was casual games, which are great - match-three games and puzzle games - but it seemed like a lot of those were very similar to each other.
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